Some enemies such as the baron of Hell, mancubus, cyberdemon and spiderdemon appear less frequently.Ī tougher type of spectre, the nightmare spectre, has been added.
Several other exclusive maps are included: MAP54: Redemption Denied, MAP58: The Mansion, and MAP59: Club Doom. Also, megaspheres can be found in the exclusive PS1/Saturn Ultimate Doom levels MAP29: Twilight Descends, MAP30: Threshold of Pain and MAP57: The Marshes, with the latter additionally featuring a super shotgun. While the framerate is higher than its contemporary console ports, there is still noticeable slowdown in certain levels, particularly when playing on the higher difficulty settings.Īs a feature unique to the PS1 and Saturn ports, monsters from Doom II appear in Ultimate Doom levels when the game is played on the "Ultra Violence" skill level. Furthermore, large vertical heights have been reduced to account for a renderer limitation where textures can only tile once vertically before being stretched instead.
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The number of unique textures and monster types per map is lower than in the PC version, on account of limited VRAM space. The maps from Ultimate Doom's Episode 4 and Doom II contain fewer changes. The original Doom levels are based on the Jaguar version, and therefore, as with all ports based on this version, the simplifications to the map geometry and texturing versus the PC version are carried over. Doom II also lacks its intermission text screens. Rather than being split into episodes like the PC version, the levels from Ultimate Doom are lumped together into one continuous episode, splitting the game in two halves between the Ultimate Doom and Doom II levels.
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Unlike the Jaguar version, this version does not render double-wide pixels and therefore preserves full horizontal resolution. This renderer allows enhancements such as higher color depth, alpha blending, colorized sectors and animated skies. The rendering engine has been rewritten to utilize the PlayStation's 3D hardware. This version was also later used as the base for both the Sega Saturn port and Doom 64.Ī screenshot from the PlayStation version of Doom, demonstrating the colored lighting and unique animated sky. It was followed shortly by a port of Final Doom, reusing the same engine and most custom resources. However, Romero's quote may be taken with a grain of salt Quasar asked him about the quote in an email, and according to Romero, he felt the original PC version was still the best due to its superior control. John Romero is quoted on the back cover, calling this the "best DOOM yet," and is credited as "Creator of DOOM". This makes the multiplayer experience truer to the original, but at the expense of accessibility. The game features a multiplayer mode, but lacks split-screen two consoles have to be linked together instead. It features 28 levels from Ultimate Doom, 23 from Doom II and 7 original levels. It was released on November 16, 1995, and runs on a modified version of the Doom engine used in the Atari Jaguar port.
The Sony PlayStation version of Doom is a port of Doom and Doom II by Williams Entertainment. The PlayStation port's box art differed significantly from other versions.