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The narrative contextualization of both your abilities and role within Katana Zero's world is expertly written, with a clever dialogue system letting you inject personality into character interactions. Its combat provides an exciting challenge that tests both strategy and reflex, while also giving you clever abilities to make it as stylish as possible. The uncertain future of the story that Katana Zero so brilliantly sets up is concerning, but that shouldn't deter you from diving into this compelling introductory chapter. Katana Zero leaves a solid impression, but it’s not clear yet if it will be a lasting one. Levels are crafted more for one-and-done style runs than more open and strategic attacks.
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Replayability through the story doesn’t translate into the gameplay.
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But this is just a taste of what could be. The action is fast, fluid, and will have you coming back for more over and over again.
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Katana Zero is a fantastic 2D action game, it’s a great stealth game, and it has an interesting story and universe. After each chapter, player is rewarded with Platinum Medal, Gold Medal, Silver Medal or Bronze Medal provided their time was low enough, with the exception of Platinum Medal you both need a time of a Gold Medal and to not die even once. If you are an active member of that service you can play Ikenfell for no extra cost when it launches on that service on October 15th. Talk (0) Speedrun Medals are rewards for finishing chapters in Speedrun Mode.
Katana zero speedrun Pc#
Yes, the game is part of Game Pass on both PC and Xbox One. Yes, the game has button layouts for DualShock 4 as well as the Xbox One controller. Yes, there’s an option in the menu to decrease and outright eliminate screen shaking. Askiisoft is planning on adding a speedrun mode post-launch to make things more consistent. My first serious try of speedrunning the game on hardmode difficulty.As of the upload of the video, this is a 3rd place in the world, right behind a time of. Katana Zero is a level based action game similar to Hotline Miami.Įnemy behavior can vary from restart to restart but their positions are set. Yes, you can only take one hit before you "die" and the screen resets (an unlimited amount of times). Deflect gunfire back at foes, dodge oncoming attacks, and. Exceptional Combat: Overcome your opposition however the situation requires. Slash, dash, and manipulate time to unravel your past in a beautifully brutal acrobatic display. Slash, dash, and manipulate time to unravel your past in a beautifully brutal acrobatic display.” Katana ZERO is a stylish neo-noir, action-platformer featuring breakneck action and instant-death combat. Dying actually feels just as cool as clearing a room in some cases – not something I would claim often.“Katana ZERO is a stylish neo-noir, action-platformer featuring breakneck action and instant-death combat. This mechanic is also explained throughout the game's story, having to do with a drug called "Chronos" which deals with time manipulation and precognition.ĭue to the streamlined death/respawn mechanic, continual momentum is felt throughout the game's combat sequences, despite a punishing instant-death system. Upon clearing a room, the player will see their actions replayed through the camera, with "Yes, that should work" appearing on the screen If the player dies, the footage will rapidly rewind and the player will begin again. With each room, the player's actions are presented as a planning phase through a camera lens. Justin cleverly weaves story elements into a practical way to quickly get the player back into action, offering an impressive solution to the monotony of retracing steps. Dying and respawning is a known immersion-destroyer in most combat-centric games, yet it is expertly handled in Katana ZERO.